using Engine;

namespace Game
{
    public class StoneChunkBlock : ChunkBlock
    {
        public const int Index = 79;

        public StoneChunkBlock()
            : base(Matrix.CreateScale(0.75f) * Matrix.CreateRotationX(0f) * Matrix.CreateRotationZ(1f), Matrix.CreateScale(0.75f) * Matrix.CreateTranslation(0.1875f, 0.0625f, 0f), new Color(255, 255, 255), smooth: true)
        {
        }
    }
}
